﻿using System;
using System.Collections;
using System.Collections.Generic;
using Sirenix.OdinInspector;
using UnityEngine;

namespace BearUtil.Hidden
{
    [NodeTintAttribute("#26821f"), Title("开始")]
    public class StartNode : BearNode
    {
        [HideInInspector]
        public int type = 0;

        public override bool isSaved
        {
            get => true;
        }
    }

}
